Create, Scan, Play and Learn.

PRI-ESO

Summary

2025 National Digital Competence Award: Based on neuroscience studies by the Digital Processes Synergy (Diamond & Ling) and the “Mere Exposure Effect” (Green), this PBL project develops digital competence among 3rd-year ESO students. Overcoming a lack of interest in classical music, students create a “musical” card game, generating all its assets (information, Creative Commons audio files, AI-generated images, QR codes, and files shared in the cloud) using digital tools.

12 AM

Álvaro Pascual Plaza

AumentameME EDU

Aumentame EDU is an event produced by ODITE, one of the projects of the Asociación Espiral Educación y Tecnologia.

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admin@ciberespiral.org

Espiral Educació i tecnologia
Carrer de Rocafort 242, bis
08029 Barcelona

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